“Misogyny in the world of online gaming? ” A critical discourse analysis about how female gamers are portrayed in the Swedish Media
This paper’s purpose is to investigate the discourse in the Swedish media about sexism in the gaming world. A social issue that is highlighted is the constitution of gender in relation to online games. The goal is to gain knowledge about how women are represented in news articles. Producers of news articles seem to take gender constructions for granted. Through Norman Fairclough critical discourse