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Affective engagement in teachable agents

Students’ use of two different versions of a digital math game, one extended with a teachable agent, is compared. The purpose is to compare the affective engagement of student using the two different versions. An overall aim is to extend our knowledge of the paradigm Learning by Teaching.

Filtering of a time-dependent pressure signal

A device removes first pulses in a pressure signal of a pressure sensor which is arranged in a fluid containing system to detect the first pulses, which originate from a first pulse generator, and second pulses, which originate from a second pulse generator. The first pulse generator is known to operate in a sequence of pulse cycles, each pulse cycle resulting in at least one first pulse. The devi