Expanding the classroom with Virtual Reality: The case of Edda Knowledge - A qualitative study of how to commercialize VR technology in the EdTech sector
This thesis explores the Swedish EdTech sector, specifically investigating the commercialization of Virtual Reality (VR) technology as an innovation. Conducted as a case study in collaboration with Edda Knowledge, it aims to address a research gap identified by several scholars who note that the research field of commercialization process and stakeholder theory has predominantly focused on expert
