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När nu möter då i Call of Duty: World at War och Europa Universalis III. Historididaktiska perspektiv på datorspel.

The study (written in Swedish) aims to study computer games as cultural artifacts of history and thus find expression of historical consciousness. The study builds on theories on the use of history and considers cultural products with historical content as part of a communicative context of the past. Computer games are interactive in nature, which means that the player has the opportunity to influ

Behovet av debriefing hos operationssjuksköterskor -en intervjustudie

Bakgrund: Tidigare forskning har visat att det finns ett behov av debriefing hos sjuk-sköterskor inom akutvårdsverksamheten. Dock har det inte forskats i större utsträck-ning inom professionen operationssjuksköterska. Syfte: Syftet med studien var att undersöka operationssjuksköterskans upplevelse av behovet av debriefing i samband med händelser som upplevdes kritiska. Metod: Vald metod för studie

A home for the excluded? A study about identity and belonging in Kibera slum

With increasing migration to urban areas, Kenya is a country in change with new and challenging problems. Nairobi has a high population growth but a far from equal socio-economic development. As Nairobi continues to grow, so do the slum areas within the city and the slum Kibera has grown to be one of the largest in Africa. Due to the large economic differences within Nairobi I suggest that some pe

När arbetet följer med hem: arbetstagares relation till bärbar teknologi som arbetsredskap

The purpose of this qualitative study was to examine employees’ relationship to information and communication technology used as working equipment, while away from the workplace. Being explorative the aim was to generate hypotheses for future search. The study was carried out with a phenomenological approach putting the employees’ experiences within their unique context in focus. The homogenous sa