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Theoretical analysis of a correlation attack based on convolutional codes

The authors consider a binary synchronous stream cipher where a correlation has been identified between the keystream sequence and the output from one of the linear feedback shift registers (LFSR). They present a theoretical analysis of their recent algorithm for fast correlation attacks, based on the use of convolutional codes (see Advances in Cryptology - EUROCRYPT'99, Lecture Notes in Computer

Sommerfeld's forerunner in stratified isotropic and bi-isotropic media

Using well-established time domain methods, Sommerfeld’s classical results for the forerunner (the first precursor) at distant points in a homogeneous, isotropic, and dispersive half-space are generalized to the stratified, isotropic, and bi-isotropic slab cases, with arbitrary transient, normally incident, plane wave excitation. The results hold at each point and impedance mismatch cases are trea

Analysis and Synthesis of Speaker Age

Speaker age is an important speaker-specific quality, which was investigated in the two studies presented here. The first study automatically extracted 161 acoustic features from six words produced by 527 speakers, and used normalised mean values to compare the features. Segment duration and sound pressure level (SPL) range were identified as two important acoustic correlates of age. The second study

Implementation and Application of a Semi-Empirical Tire-Model in Multi-Body Simulation of Vehicle Handling

This paper describes the implementation and application of a previously published semi-empirical tire-model in a multi-body modeling and simulation environment for vehicle dynamics analysis. The multi-body modeling environment is based on acausal equation descriptions expressed in the high-level language Modelica. This paradigm for modeling is particularly useful for the semi-empirical model. Exam

Sagokungen

Om Neal Gablers, Walt Disney: The Triumph of the American Imagination (New York: Knopf, 2006)

Mama Ludens Goes All-In : Gaming Mothers' Fun Lead the Ludic Revolution

This paper investigates gaming mothers' playing practices, trying to identify their ideas of fun and playfulness. It is a work in progress, the third in a series of empirical studies performed within the framework of the project "Gaming Moms: Juggling Time, Play and Family Life" (Enevold & Hagström, Lund University) undertaken with the aim to revise the usual constructions of gamer identities