Gender Studies, Video games, and Teaching - An Analysis of Tomb Raider and Uncharted through Gender Studies
The aim of this study is to conduct a critical analysis of two video games through the perspective of gender studies. The reason for doing the analysis is implicitly connected to education. The results produced by this study are meant to showcase how video games can be analyzed critically, similar to how a novel or a movie can be analyzed. Sequentially, this will serve as an example how video game
